Utz robot rendering

Utz robot rendering

Sometimes you can’t film on location
CustomerGeorg Utz Holding AG (CH)
MediumVideo
TechniqueUnreal

In this scene which lasts only a few seconds is visualized how robots take batteries out of special trays. The scene is part of an image film that was primarily shot on location at the customer’s factories. For the visualized scene it wasn’t possible to do that.

Rendering

Design.

Single scene made to order

While storyboarding the image film it became clear that a scene using robots couldn’t be shot on location for safety reasons. We coordinated with production company about the requirements and content of the scene and the used 3d models to ensure that it would match the other scenes in the film.

Develop.

Build and rendered in Unreal

The scene was entirely created and rendered in Unreal Engine 4.27. The used 3D models came from the Unreal Marketplace or directly from the production company. The most time-consuming part of our work was to setup the robot arm so it could be controlled within Unreal since each of the six robot arms moves completely autonomous. Thanks to this preparation we were able to change the robots’ movements in Unreal instead of having to work with an external program.
To achieve nearly photorealistic quality the scene was rendered using Ray Tracing.

Unlit scene

Unlit scene

Lighting only

Lighting only

Reflections only

Reflections only

Color and lighting combined

Color and lighting combined

Final rendering

Final rendering

Deploy.

Integrated into the full movie

The finished scene was passed to the production company as an image sequence. The production company then handled the post-processing and integrated the scene into the complete film.